Publications of the project
Six scientific papers are now available. Feel free to download and give feedback!
Interactive Drama on Computer: Beyond
In the first published paper on the project, we explain our vision on Interactive Drama: combining interactivity at the story level with strong dramatic intensity. From various theoretical sources on narrative and drama, several principles are put forward. These principles serve as a basis for building computer systems of interactive drama.
A New Approach to Interactive Drama:
From Intelligent Characters to an Intelligent Virtual Narrator
This paper starts from the limits of current forms of interactive drama:
We give guidelines on how those problems should be tackled, by putting Artificial Intelligence in the right place, within an Interactive Drama system. We introduce the idea of adaptive narrative, which might solve some critical issues of Interactive Drama.
Computer based Interactive Drama requires narrative models able to both simulate the narrative on a deep level, and allow the user to interact with it.
In this paper, we examine the nature of these narrative models. In particular, we discuss the extent to which structuralist models are useful for Interactive Drama, both in general and for the IDtension projet. Then we review the main components of IDtension. Finally we discuss the limits of Structuralism for our model.
Download: MS Word 97
narrative engine for Interactive Drama
This paper presents the IDtension system in details.
Authoring non linear narratives is a difficult and challenging issue.
In this paper we focus on the process of authoring with the IDtension
system, an interactive drama system designed by one of the authors. We
report an experiment of realizing a
Download technical report IDT0301: pdf
the Interactive Drama
Achieving a successful Interactive Drama, where the user can act as a
character in the story, requires not only finding an algorithmic solution
for combining interactivity and narrativity, but also interfacing those
algorithms with the user. This paper focuses on the way the user can enter
the actions of the character she controls. Three specific issues are discussed:
the variety of choices proposed to the user, the need for the user to
be able to anticipate her future possibilities for actions and the time
necessary to enter the action. This allows us to propose a taxonomy of
different user interfaces, and to evaluate the advantages and drawbacks
of each category of interface. This should serve as a guideline for the
design of user interfaces for Interactive Drama.